Mental Arithmetic Tips & Tricks |

A Few Shortcuts Are All You Need

I am a proud owner of a four-volume work, *The World of Mathematics*,
Simon & Schuster, 1956. Volume I features a chapter on calculating prodigies;
one was a six-year-old boy with amazing abilities.
According to the text, "When asked for the square of 4,395, he hesitated; but on
the question being repeated he gave the correct answer, namely 19,395,025."

I decided to tackle that problem myself, coming up with a solution of 19,316,025
in approximately one minute, then was highly disappointed to see that my number did
not match the one in the text. I redid the problem, arriving at the same answer
as before. Imagine my elation when a calculator subsequently verified
__my__ total, showing that the book itself is in error.

This does not mean that someone should immediately sign me up for
the carnival circuit or other exposition; the problem isn't that difficult.
It __does__ mean not only that the book's editors were in the wrong line of work,
but that if one has a reasonable aptitude (and affection) for arithmetic, it is
unnecessary to be an idiot savant or a master of the Trachtenberg System in order to
solve a lot of everyday arithmetic problems without resorting to a pocket calculator or
(heaven forbid) pencil and paper. Although a great multitude of gadgets is available
(and well-documented online), a small bag of tricks is
sufficient for most real-world applications.

To that end, I offer a few practical gimmicks and shortcuts — namely, the stuff that I use myself. Combining their powers enables one to do seemingly amazing things. You should adopt only those methods with which you are comfortable, and discard the rest; an incorrect answer is worse than no answer at all.

Note: problems are denoted as [problem].
Repeating decimals are denoted by a tilde "~"; so `.123123123123...`
is shown simply as `.123~`

LEARN THE PERFECT SQUARES UP TO TWENTY OR THIRTY

If you are sufficiently aged, then in grade school you learned your "times
tables", probably up to `12 × 12`.
Expanding that matrix will make your life easier.

COMMON FRACTIONS AND THEIR DECIMAL EQUIVALENTS

Rule: the decimal expansion of any fraction either ends (comes out even), or repeats a certain series forever.

That is the nature, and the definition, of a rational number — one that can be expressed as an integer fraction.

Everyone knows the `halves` and `quarters`:

- 1/4 = .25
- 2/4 = 1/2 = .5
- 3/4 = .75

Surely everyone also knows the `fifths`:

- 1/5 = .2
- 2/5 = .4
- 3/5 = .6
- 4/5 = .8

This is good. Surely most also know the ` thirds` and
`sixths`:

- 1/6 = .1666~
- 2/6 = 1/3 = .333~
- 3/6 = 1/2 = .5
- 4/6 = 2/3 = .666~
- 5/6 = .8333~

Slightly fewer know the odd `eighths` off the top of their heads:

- 1/8 = .125
- 3/8 = .375
- 5/8 = .625
- 7/8 = .875

Granted, most everyday fractions fall into one of those categories; but there are
others. `Ninths` and `elevenths` are inversely related:

- 1/9 = .111~
- 2/9 = .222~
- 8/9 = .888~, etc.

- 1/11 = .0909~
- 2/11 = 2 × .0909~ = .1818~
- 8/11 = 8 × .0909~ = .7272~, etc.

For a fraction such as `7/11`, just multiply the numerator by
`9: (7 × 9 = 63)`, remembering that this
is a repeating decimal, `.6363~`.

`Sevenths` are somewhat tricky, but not difficult.
Commit this short string to memory: `142857~`,
and you can master them all. Each one simply starts at a different
place in the series:

- 1/7 = .142857~
- 2/7 = .285714~
- 3/7 = .428571~
- 4/7 = .571428~
- 5/7 = .714285~
- 6/7 = .857142~

There are many other such series involving primes, but they are not worth the
mental effort. For example, there are two different 6-digit
series for the expansion of `n/13`, but I haven't
memorized them; if `thirteenths` came up a lot, I would.

ABOUT DECIMALS

Rule: decimal points control the size of numbers, but they have
__no__ impact upon the digits themselves.

That fact should be obvious to everyone; yet many solvers seem too "locked in" to a decimal's placement to envision an easy solution to a problem.

Multiplying and dividing by 10 is trivial. You simply add or subtract a zero, or move the decimal point one place to the right or left as appropriate. The same applies to all powers of 10; simply move the decimal point the requisite number of places. That's a built-in feature of a base-10 number system, and doubtless it already is obvious to you; but it needed to be said.

The calculating priority is to get the correct digital sequence first, then worry about where to place the dot. Because decimal points are functionally transparent to the digits themselves, they can be temporarily "borrowed" or even ignored!

FACTORING NUMBERS

This tactic can help to create friendly numbers out of unfriendly ones. Example:

[112 × 35] Working with `35` isn't easy
but working with `7` is. So double the `35` to a `7`,
and halve the `112` to `56`. Now the problem reads
`56 × 7`, which equals `392`. Knowing that the product has
to be somewhere in the range of `100 × 35`, you
add a zero and have your answer: `3920`.

Getting rid of a fraction invariably is helpful:

[4.5 × 12.2] Double `4.5 = 9`; halve
`12.2 = 6.1`; `9 × 6.1 = 54.9`.

Other factoring can be useful. Instead of multiplying by 6, multiply by 3, then by 2. Reduce more difficult calculations to easy ones:

[263 × 16]
16 = 2×2×2×2. `263 × 2 = 526, × 2 = 1052,
× 2 = 2104, × 2 = 4208`.

SUBSTITUTE MULTIPLICATION AND DIVISION

Multiplying by 2 is easy. Dividing by 2 is nearly as easy. Multiplying and dividing by 5 are not quite so easy; so it might be easier to use 2's instead:

5 = 10/2. To multiply by 5, simply divide by 2, then move the decimal to the right. Example:

[3286 × 5] `3286 ÷ 2 = 1643`.
Add a zero, for `16,430.` Done.

Inversely, 1/5 = 2/10. Example:

[14.37 ÷ 5] `14.37 × 2 = 28.74`.
Move the decimal one place to the left, leaving `2.874`. You have
the answer even before your companion has gotten his calculator out of his
pocket.

This method can be expanded as far as one wishes:
`n ÷ 125 = n × 8/1000`, etc.

1/25 = 4/100. Multiplying and dividing by 25 are mentally difficult, but working with 4's is a different matter. Example:

[1820 ÷ 25] `= 1820 × 4/100 =
7280/100 = 72.8`.

Similarly, 25 = 100/4.

[161 × 25] You observe that dividing `161`
by `4` is easy enough; that's `40` with `1/4` left over, or
`40.25`. It remains only to move decimal right a couple of spaces;
answer: `4025`.

15 = 1½ × 10. Adding half of a number to itself is pretty easy, and it serves us well here.

[34 × 15] Half of `34` is
`17`; `34 + 17 = 51`. Add a zero,
for `510`. Done. Working with 15 isn't the only possibility:

[18.5 × 45] Think `4+½`.
`18.5 × 4 = 37 × 2 = 74`;
`18.5 × ½ = 9¼`;
`74 + 9¼ = 83.25`. Restore the
borrowed decimal place, to `832.5`. Alternatively, you could have envisioned
the working digits as half/double, or `925 ×
9`.

SQUARE A NUMBER ENDING IN FIVE

This ranks among the most useful of shortcuts, and it's fun! To square any number of the form (10n+5), simply multiply (n) by (n+1), then tack '25' on the end. Examples:

[25^{2}] `2 × 3 = 6`;
tack on `25`; answer: `625.`

[1.15^{2}] Ignore the decimal for a moment.
Think `11 × 12 = 132`; tack
on `25`, for `13225`. Replace the decimal (2 borrowed places,
squared): `1.3225`. Piece of cake.

[7½^{2}] is the same as
[7.5^{2}] `7 × 8 = 56`; append `
25`, for `5625`; adjust the decimal, to `56.25`; convert back
to a fraction: `56¼`. In this case, you didn't actually have to
calculate the location of the decimal point. You were intuitively aware
that the answer could not be as small as 5-something;
nor could it be as large as 500-something. You were able
to restore the decimal point with hardly a thought.

SQUARING OTHER INTEGERS

To square an unfamiliar number, the idea is somehow to relate it to one that you
__do__ know.

Rule: The difference between (n^{2}) and
(n+1)^{2} is equal to (n)+(n+1).

Example: `13 ^{2} + (13+14) =
14^{2}.`

[36^{2}] `= 35 ^{2} +
(35 + 36) = 1225 + 71 = 1296`.

One can go backward as well as forward:

[59^{2}] `= 60 ^{2}
- (60 + 59) = 3600 - 119 = 3481`.

This method is less practical if the squares differ by more than one, but there is another way.

Rule: (x+y)^{2} = x^{2 }+ 2xy +
y^{2}.

We can use this:

[42^{2}] =
(40 + 2)^{2} = 1600 + 160 + 4 = 1764.

[77^{2}]` = (80 - 3) ^{2}
= 6400 - 480 + 9 = 5929`. Of course, you also could
have solved it this way:

[77^{2}]` = (75 + 2) ^{2}
= 5625 + 300 + 4 = 5929.`

Sometimes the toughest part of a problem is deciding which shortcut to use!

MULTIPLYING BY 11

Eleven is perhaps the easiest multiplier of all, excepting two. It is necessary only to sum the adjacent digits of the other number. Example:

[143 × 11] The first digit of the answer is `
1`; the second digit is `1+4`, or `5`;
the third digit is `4+3`, or `7`;
the `3` becomes the last digit. Answer: `1573`. But wait;
it's a wee bit more complicated than that.

[5861 × 11] Start from the right, in order to
carry the tens. The last digit, `1`, remains the same; add
`1+6 = 7`; add
`6+8 = 14`. The working digit is the `4`,
and carry the `1`; next is `8+5 = 13, +1 = 14`;
the digit becomes a `4`, carry `1`; finally comes the
`5, +1 = 6`. Answer: `64,471`.
This method simply combines the two steps of a standard paper multiplication.

This can be carried further:

[512 × 33] = `512 ×`
(`3 × 11)`; `512 × 3 = 1536`;
`1536 × 11 = 16,896`.

PRODUCT OF TWO INTEGERS

Rule: The product of any two numbers is equal to the square of half their sum, less the square of half their difference.

This tricky-sounding identity actually is quite easy to implement, if the difference between the two numbers is even and is fairly small. Example:

[19 × 21] `= 20 ^{2}
- 1^{2} = 400 - 1 = 399`.

"Half their sum" is merely the number "in the middle". In this case, the middle number was 20. Similarly, think of "half their difference" as the difference between either number and the one in the middle. Let's try another example:

[23 × 27] The middle number is `25`;
the "difference" is `25-23`, or `2`.
`25 ^{2} - 2^{2} = 625 - 4 =
621`. Child's play. If the conditions are suitably friendly,
the numbers need not be integers:

[10.5 × 13.5] `= 12 ^{2}
- 1.5^{2} = 144 - 2.25 = 141.75`.
Alternatively, you could have suppressed the decimals:

A BIT MORE ABOUT FRACTIONS

We have memorized the decimal expansion of every fraction where the denominator
is eleven or less, but not all fractions are so cooperative. If the
denominator is prime, then there is no shortcut solution. Each prime has
one or more unique repeating series, and the math gurus have been unable to
establish any pattern for predicting them. However, for denominators whose
prime factors are `7` or less, fractions can be fairly easily calculated.
Example:

[3 ÷ 14] Mentally dividing `14` into
`3` (think `30`) gives us `2` with `2/14`
left over. But `2/14 = 1/7`, and we already
know that value. The digits must be `2 + 142857`,
so the answer is `0.2142857~`, quick as a wink.
But not all fractions will resolve in a single step:

[77 ÷ 120] `77 ÷ 12 = 6`, with a
remainder of `5`. If you happen to know your `twelfths` (and
they are easy enough), then you are all but finished; otherwise, perform the next
step in the division. `5 ÷ 12 = 4`, remainder
`2`. Now we know all the digits:
`6, 4,` then `2/12` or `1666`.
Answer: `0.64166~`.

Naturally, anytime a fraction can be reduced to lower terms (by dividing both numerator and denominator by the same integer), that operation always is performed first.

TESTING DIVISIBILITY WITH A DIGITAL SUM

If you attended a grade school that still supported a sensible curriculum, then you were introduced to the handy gadget of "casting out the nines" in order to validate the answer to an arithmetic problem. For our purposes, it can be useful to determine in advance whether a number is divisible by 9, by taking its digital sum. Example:

[Is 4386 divisible by 9?]
`4 + 3 + 8 + 6 = 21`. Unless `21` is evenly divisible by
`9`, the number itself is not. This is another built-in feature of a
base-10 number system; if we were working in
base-6, we would be casting out the fives!

This method also works for testing divisibility by `3`. In this
example, `21` __is__ evenly divisible by `3`, so `4386`
is also.

PASCAL'S TRIANGLE

This famous matrix offers quick answers to many probability-related problems. You need only observe that each number is the sum of the two numbers just above it. Knowledge of that fact enables easy reconstruction of the triangle in case you forget some of the numbers:

1 |

1 1 |

1 2 1 |

1 3 3 1 |

1 4 6 4 1 |

1 5 10 10 5 1 |

The series may be expanded as far as one wishes. But what might be done with it? Try this:

[If you flip a coin 3 times, how often will it come up 2 heads and 1 tail?]

One solution is to iterate the possible outcomes, as there aren't too many of
them: `HHH, HHT, HTH, HTT, THH, THT, TTH, TTT.` You observe that
three heads came up once, two heads three times, one head three times, and no head
once. Those results are the same numbers as are on Pascal's line reading
"1 3 3 1". Such an insight would have
made short work of this problem.

The triangle's values are the coefficients of binomial expansion,
(x+y)^{n}. The algebraic representation
of our problem is:
(h+t)^{3} =
h^{3} + 3h^{2}t + 3ht^{2} + t^{3}.
The answer to the problem is represented by the coefficient of the second term.

There are several other exotic identities to be found in Pascal's Triangle, but I find only this most basic one to be useful for mental calculations.

COMBINATIONS

Rule: the number of different ways of selecting `(r)`
items from `(n)` items `(n.C.r)` is equal to:
(n × (n-1) × (n-2)...) ÷
(1 × 2 × 3...). The total number of terms is equal to
`(r)`. Example:

[Combinations of 8 things taken 3 at a time]
`(8 × 7 × 6) ÷ (1 × 2 × 3) = 56`.
Simple.

Rule: n.C.r = n.C.(n-r). In other words,

if (r) is greater than half of (n), then subtract it from
(n). So `(8.C.5) = (8.C.3)`.

This shortcut can save a lot of number-crunching:

[Combinations of 12 things taken 8 at a time]
`(12.C.8) = (12.C.4) = (12 × 11 ×
10 × 9) ÷ (1 × 2 × 3 × 4)`; the `12`
cancels the `3 × 4`, and the `2` reduces the `10`
to a `5`, leaving:
`11 × 5 × 9 = 11 x 45 =
495.`

These numbers also can be read directly off a sufficiently large Pascal's Triangle; but the combinations method is more easily implemented.

DATES

Being able to calculate the day of the week in one's head is very handy; it
also is quite easy, despite the fact that such problems are standard fare at
many mental-magic demonstrations (and in my opinion,
meaninglessly so). A discussion of dates is available on this page:
*
Be Your Own Perpetual Calendar*

And that's it; the rest is up to you.

But what about that aforementioned squaring of 4395? It is most fortunate that the number ends in 5; otherwise the problem would have been far more difficult as a mental calculation. My solution employs shortcuts within shortcuts:

[4395^{2}]

`4395 = (10 × 439) + 5
439 × 440 = 440 × (440 - 1) = 440 ^{2} -
440 44^{2 } = (45-1)^{2} = 2025 - 90 + 1 =
1936`

Replace two decimals, for

193600 - 440 = 193160

Tack on

Mental arithmetic

Mathematical recreations

Squaring numbers ending in five