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The 1-Notrump Opening Bid |
This is my favorite system — partly because I get to revel in the opponents' bewilderment when they learn that we do not play Stayman, and partly because of the opening leader's frustration at having little clue as to declarer's distribution even after a major-suit inquiry, but mostly because this simply is the most powerful notrump setup in use today.
Although this system was conceived for a strong-notrump range (15+), we use it with our weak notrump openings as well. In these cases, the meanings of just two bids are swapped in the interests of right-siding the play.
The plethora of charts might be imposing, but some study will reveal a number of underlying patterns and parallel structures that facilitate assimilation of the methods. The Responder's Map has been created for that purpose. Admittedly, becoming comfortable with the structure will take some time; I kept my own notes handy for months!
Advantages
- concealment of opener's distribution unless a fit is found.
- precise identification of responder's patterns.
- can play in two diamonds.
- avoid bad notrump games with weak major-suit combinations.
- find 4-3 major fits when appropriate.
- step responses accept or decline games or slams.
Disadvantages
- potentially wrong-sides some 4-4 spade contracts when responder has both majors.
- game invitations cannot be played below 2
. (Of course, most other modern systems cannot do that either, except with some 5-4 in the majors.)
Other
- when responder is unbalanced, 5-2 major fits will be played in 3M rather than 2
. (This frequently is the better spot.)
| BASIC STRUCTURE | |
2![]() |
forces 2 (multi-purpose) |
2![]() |
transfer to hearts, may be both majors, any length |
2![]() |
transfer to spades |
2![]() |
clubs + possible 4-card major -or- Gerber access |
2![]() |
diamonds + possible 4-card major |
3![]() |
5 hearts, singleton spade, INV+ |
3![]() |
5 spades, singleton heart, INV+ |
3![]() |
4-card spade suit, GF+ (suit is hearts if a weak NT) |
3![]() |
4-card heart suit, GF+ (suit is spades if a weak NT) |
3![]() |
signoff |
4 , 4![]() |
South African Texas |
4 ,
4 ,
4![]() |
natural |
The 2
Response
1 –
2 –
2 –
2 possible spades |
1 –
2 –
2 –
2 hearts, not 5-long |
||||
| by Opener | by Opener | ||||
2![]() |
4 spades, MIN -or- any MAX | 2![]() |
MIN, no heart suit, NF | ||
2![]() |
MIN, no spade suit, NF | 3![]() |
any MAX -or- 4 hearts, MIN | ||
| by Responder | by Responder | ||||
| Pass | (over 2 ) |
= to play | Pass | (of 2 /3 ) |
= to play |
2![]() |
(over 2 ) |
= no major, NF | |||
3![]() |
no major, flaw in a major, forcing to | 3![]() |
(over 2 ) |
= weak exit | |
| game or 4 of a minor (scramble) | |||||
3 asks: |
3 = spade weakness |
||||
3 = heart weakness |
|||||
3 = both weak |
|||||
3![]() |
4 spades, flaw in hearts, | 3![]() |
4 hearts, flaw in spades | ||
-or- 4 spades, INV
(over 2 only) |
3![]() |
= signoff | |||
3 asks: |
3 = INV, NF |
other | = game force | ||
| other = game force | |||||
3![]() |
= signoff | ||||
3
| 4 spades, 5+ clubs, singleton heart, ST | 3![]() |
4 hearts, 5+ clubs, singleton spade, ST | ||
3![]() |
4 spades, 5+ diamonds, singleton heart, ST | 3![]() |
4 hearts, 5+ diamonds, singleton spade, ST | ||
3![]() |
signoff with 4 spades | 3![]() |
signoff with 4 hearts | ||
4![]() |
6+ spades, | singleton club, ST | 4![]() |
6+ hearts, | singleton club, ST |
4![]() |
" | singleton diamond, ST | 4![]() |
" | singleton diamond, ST |
4![]() |
" | singleton heart, ST | 4![]() |
" | singleton spade, ST |
1 –
2 –
2 other
2 sequences |
|
| by Responder | |
| Pass | to play |
2 * |
both minors, weak majors, INV+, 1RF |
| -or- 4-4 or 5-4 minors, balanced ST | |
| -or- any 5-5 minors, ST | |
3![]() |
6+ clubs, singleton major, ST |
3 asks: responder bids the singleton |
|
3![]() |
6+ diamonds, singleton major, ST |
3 asks: 3 = spade,
3 = heart |
|
3![]() |
6+ clubs, singleton diamond, ST |
3
| 6+ diamonds, singleton club, ST |
3![]() |
4-4 majors, GF.
4 /4 = S.A. transfer |
4![]() |
1.1.5.6, ST |
4![]() |
1.1.6.5, ST |
4![]() |
minors, heart void, ST |
4![]() |
minors, spade void, ST |
4![]() |
4-4 majors, ST, non-forcing |
*
1 –
2 –
2 –
2 details |
||
| by Opener | ||
3 /![]() |
preference, not strong in majors, NF | |
3 /3![]() |
singleton, 1RF | |
3
(over 3 ) invites 4-3 spades |
||
3![]() |
= some 2.2.5.4, mild ST | |
4 /4
| = 5-5 minors, ST | |
4![]() |
= 5-4 or 4-4, strong ST | |
3![]() |
good hearts, asking for help in spades | |
3 = has 3 hearts, denies spade help; |
||
| invites a 4-3 heart game | ||
3![]() |
good spades, asking for help in hearts | |
3![]() |
good stuff in both majors | |
4 /![]() |
natural, major stoppers weak, INV | |
4 /![]() |
cuebid, supermax fit for some minor | |
4![]() |
= signoff | |
5 /5![]() |
= pick a game | |
6 /6![]() |
= pick a slam | |
Transfers: 2
and 2
1 –
2 –
2
4+ hearts, plus |
1 –
2 –
2
5+ spades, plus |
||
| by Responder | by Responder | ||
2 * |
4-4 or better majors, INV+, 1RF | ||
2![]() |
5 hearts, INV, NF | 2![]() |
5 spades, INV, NF |
3![]() |
any 5 hearts, 5 clubs, INV, 1RF | 3![]() |
any 5 spades, 5 clubs, INV, 1RF |
| -or- 5-6 hearts, singleton diamond, INV+ | -or- 5-6 spades, singleton diamond, INV+ | ||
Opener accepts/declines with
3 /![]() |
Opener accepts/declines with
3 /3![]() |
||
3![]() |
any 5 hearts, 5 diamonds, INV+ | 3![]() |
any 5 spades, 5 diamonds, INV+ |
| -or- 5-6 hearts, singleton club, INV+ | -or- 5-6 spades, singleton diamond, INV+ | ||
Opener declines with 3 , others accept |
Opener accepts/declines with 3 /3![]() |
||
3![]() |
6+ hearts, INV | 3![]() |
RKC |
3![]() |
RKC | 3![]() |
6+ spades, INV |
3![]() |
signoff w/ 5 hearts | 3![]() |
signoff |
4![]() |
2.5.2.4, ST | 4![]() |
5.2.2.4, ST |
4![]() |
2.5.4.2, ST | 4![]() |
5.2.4.2, ST |
4![]() |
6+ hearts, mild ST | 4![]() |
6+ spades, mild ST |
4![]() |
5 hearts, balanced ST | 4![]() |
5 spades, balanced ST |
*
1 –
2 –
2 –
2 details |
||
| by Opener | ||
2![]() |
minimum, no major, NF | |
3![]() |
= 5-5 majors, INV+ | |
3![]() |
= 5 hearts, 4 spades | |
3![]() |
= 5 spades, 4 hearts | |
3![]() |
= 5-5 majors, ST | |
4 /4![]() |
= 5-card suit, minor void | |
3![]() |
any MAX, GF | |
3![]() |
= 5 hearts, 4 spades | |
3![]() |
= 5 spades, 4 hearts | |
3![]() |
= 5-5 majors | |
4 /4![]() |
= 5-card suit, minor void | |
3![]() |
4-card raise, NF | |
3![]() |
4-card raise, NF | |
4![]() |
4-card heart raise, MAX | |
4![]() |
4-card spade raise, MAX | |
4![]() |
enough for game, not a great hand | |
4![]() |
enough for game, not a great hand | |
Other Responses: 2
and higher
1 |
miscellaneous sequences |
| by Responder | |
2![]() |
5+ clubs, INV+ -or- Gerber access |
Opener :
2 accepts game,
3 declines |
|
3 (over 2 )
= weakish suit: reconsider, NF |
|
3 = ace-asking, any hand type (=Gerber) |
|
3 /3
rebid = 4-card suit, singleton diamond |
|
4 /4
rebid = 4-card suit, balanced ST |
|
2![]() |
5+ diamonds, INV+ |
Opener :
3 accepts game,
3 declines |
|
3 = weakish suit: reconsider, NF |
|
3 /3 rebid = 4-card suit, singleton club |
|
4 /4 rebid = 4-card suit, balanced ST |
|
3![]() |
5 hearts, singleton spade, INV+ |
Opener :
3 accepts game,
3 declines. |
|
responder can re-transfer to game with 4![]() |
|
3![]() |
5 spades, singleton heart, INV+ |
Opener :
3 accepts game,
3 declines. |
|
responder can re-transfer to game with 4![]() |
|
3 * |
4 spades, GF, not weak in other major |
3 * |
4 hearts, GF, not weak in other major |
| * swap these meanings if playing weak notrump | |
3![]() |
signoff |
4![]() |
S.A transfer to hearts; 4 retransfers |
4![]() |
S.A transfer to spades; 4 retransfers |
4 /![]() |
signoff |
4![]() |
some 2.3.4.4 or 3.3.3.4, no major, ST |

Map of Responder's Bids
| 5 MAJOR and 4+ MINOR | |||||
| Pattern | Invite   | Game | Slam | Method | |
| 5.1.4.3 | 3 (steps) | 3 ,
3![]() |
3 , 4![]() |
Invite and game: | |
| 5.1.3.4 | " | " | " 4![]() |
Reference the major | |
| 1.5.4.2 | 3 (steps) |
3 , 3![]() |
3 , 4![]() |
Slam: | |
| 1.5.3.4 | " | " | " 4![]() |
Reference major, bid minor | |
| 5.3.4.1 | 2 , 3![]() |
same | same | All: | |
| 5.3.1.4 | " 3![]() |
" | " | Xfer to major, bid minor | |
| 3.5.4.1 | 2 , 3![]() |
" | " | " " | |
| 3.5.1.4 | " 3![]() |
" | " | " " | |
| 5.2.4.2 | 2 , 2![]() |
2 , 3![]() |
2 , 4![]() |
Invite and game: | |
| 5.2.2.4 | " | " | " 4![]() |
Xfer to major, quantify | |
| 2.5.4.2 | 2 , 2![]() |
2 , 3![]() |
2 , 4![]() |
Slam: | |
| 2.5.2.4 | " | " | " 4![]() |
Xfer to major, 4 of the minor | |
| 4 MAJOR and 5+ MINOR | |||||
| 4.1.5.3 | 2 , 2![]() |
same or [slamtry] | 2 , 2 , 3![]() |
Invite: | Show the major |
| 4.1.3.5 | " | "   " | " 3![]() |
Game: | Show the major -or- |
| 1.4.5.3 | 2 , 2![]() |
" " | 2 , 2 , 3![]() |
show major, reference minor | |
| 1.4.3.5 | " | " " | " 3![]() |
Slam: | Show major, reference minor |
| 4.3.5.1 | 2 , 2![]() |
same | 2 , 3![]() |
Invite and game: | |
| 4.3.1.5 | " | " | 2 , 3![]() |
Show the major | |
| 3.4.5.1 | 2 , 2![]() |
" | 2 , 3![]() |
Slam: | |
| 3.4.1.5 | " | " | 2 , 3![]() |
Show the major | |
| 4.2.5.2 | 2 , 2![]() |
same | 2 , 4![]() |
Invite and game: | |
| 4.2.2.5 | " | " | 2 , 4![]() |
Show the major | |
| 2.4.5.2 | 2 , 2![]() |
" | 2 , 4![]() |
Slam: | |
| 2.4.2.5 | " | " | 2 , 4![]() |
Show minor, jump to 4 major | |
| LONG SUITS – UNBALANCED | |||||
| 6.3.3.1 | 2 , 3![]() |
4 or 4![]() |
2 , 2 , 4![]() |
Invite: | |
| 6.3.1.3 | " 3![]() |
" | " 4![]() |
Xfer to major, bid minor | |
| 6.1.3.3 | 3 (steps) |
" | " 4![]() |
Game: | |
| 3.6.3.1 | 2 , 3![]() |
4 or 4![]() |
2 , 2 , 4![]() |
4 /4 (xfer),
or 4 /4![]() |
|
| 3.6.1.3 | " 3![]() |
" | " 4![]() |
Slam: | |
| 1.6.3.3 | 3 (steps) |
" | " 4![]() |
Show major, then splinter | |
| 3.1.6.3 | 2 (steps) |
same or [slamtry] | 2 , 3 , 3![]() |
Invite: | show the minor |
| 1.3.6.3 | " | " " | " 3![]() |
Game: | show the minor, show the |
| 3.3.6.1 | " | " " | 2 , 3![]() |
minor with singleton | |
| 3.3.1.6 | 2 (steps) |
" " | 2 , 3![]() |
Slam: | Minor stiff: 2 , 3 /![]() |
| 3.1.3.6 | " | " " | 2 , 3 , 3![]() |
Major stiff: 2 , bid minor, |
|
| 1.3.3.6 | " | " " | 2 , 3 , 3![]() |
relay/steps for stiff | |
| LONG SUITS – BALANCED | |||||
| Spades | 2 , 2 /3![]() |
4 or 4![]() |
2 , 4 /4![]() |
Invite: | Xfer, then raise or 2![]() |
| *RKC: | 2 , 3 * |
Game: | 4 /4 (xfer),
or 4 /4![]() |
||
| Hearts | 2 ,
2 /3![]() |
4 or 4![]() |
2 , 4 /4![]() |
Slam: | Xfer, raise to game or 4 , |
| *RKC: | 2 , 3 * |
or key-card ask | |||
| Diamonds | 2![]() |
3
| 2 , 3 /4![]() |
Invite: | show the minor |
| *RKC: | 2 , 4 * |
Game: | signoff in 3![]() |
||
| Clubs | 2![]() |
3![]() |
2 , 3 /4![]() |
Slam: | show minor, raise in , |
| *RKC: | 2 , 4 * |
or key-card ask | |||
Discussion
The most complicated module is
1
-
2
-
2
-
2
.
The tools are there, however, to find
Unbalanced hands with a 5-card major and invitational values will be played in three of the major rather than in two notrump. This is not necessarily a bad thing; in fact, I never have incurred a poor result from this factor.
There is no step-response available after
-
2
-
2
-
3
.
The system does not require the usage of South African Texas, but that method clearly
is more flexible than the standard convention, and many
4
and
4
bids aren't needed for anything else.
Sometimes responder has Kx or Kxx of a suit, and it can be advantageous for that hand to
declare.
In notrump auctions, 4
is not
Blackwood except under two conditions:
Reference to a "weak" major means an unstopped doubleton. Any three-card holding is not deemed a flaw, as the extra card reduces defensive potential in that suit.
Notes / Memory Aids
After a 2
response, any 2
by opener is natural and non-forcing.
With 4-major and 5+ minor, good hands: holding a major singleton, show the major first; with minor singleton, show the minor first.
When a pair of bids is used to "reference" other suits (not transfers), clubs and hearts always are linked, and diamonds and spades are linked.
:
3
= heart suit,
3
= spade suit.
-
2
-
2
:
3
= club suit,
3
= diamond suit.When there is a choice of singleton-showing bids: The bid always is natural
when possible. Example: after
-
2
-
2
:
3
and
3
-
3
, the singleton-showing calls are obvious. But after
3
-
3
, a linear progression is eschewed in favor of keeping a
call natural whenever possible:
3
= spade singleton,
3
= heart singleton.
This structure is consistent throughout our system.
Notrump bidding