Ted's Bridge World Fourth-Bid Transfers

The commonly employed combination of New-Minor Forcing  and Fourth-Suit Forcing  is flawed.  After a 1 opening bid, using 2 as New Minor  wastes bidding space and limits both bidders' options.  Opting for Checkback Club is better, but it is not enough.  Fourth-Suit Forcing a catch-all for situations where no other forcing bid is available — also is inadequate.  More recently, the XYZ  convention gained popularity — and rightly so, because it resolves certain defects in the older methods.  It falls short in other ways, however; you can do better.

The use of transfer rebids by responder provides so much flexibility that one might have some difficulty in deciding what to do with all the available choices!  Many designs are possible.  The suggested matrix conforms to our standard philosophy which ascribes great importance to the identification of singletons, and it integrates well with our other methods.

Advantages:

Disadvantages:

This method makes no accommodation for hands where responder has opener's minor and no major.  Inverted Minors serve that purpose.  Also, we use  1-2 as showing a six-card suit, 8-10 points; therefore, some of our actual structure varies from the chart after 1-1-1x.

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Details

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The follow-ups to 1-1-1NT are unique, in that responder can specifically raise opener's suit at the two-level before proceeding.  This results in a case of having more calls available than one can realistically utilize.  This chart offers some suggested continuations not previously covered.  You get to fill in the blanks  (or, if you feel adventurous, try our industrial-strength Major Suit Raises).

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** In order to retain all of responder's singleton-showing patterns with long spades, this otherwise unneeded call enables responder to specify singletons in support of hearts as well, with invitational hands.  This sequence is the only one that digresses from the normal 'signoff or game-force' guideline.


General Guidelines

System is on over any interference, as long as the 2 invite is available to responder — even if you and partner have not actually made three bids.  Most commonly, an auction would include a single takeout double or overcall by a single opponent.  More complicated situations could arise, however:

With ordinary hands opener always accepts a 'transfer', unless he is too strong to have partner pass, with two exceptions:

If opener has enough stuff to raise a potential signoff, he makes a forward-going bid — anything other than 2.  Example: 1-1-1-2 (spade raise).  Opener has a choice of game tries: 2NT, 3, a red-suit cuebid, or 3.

Responder's second call has priority over subsequent bids:

Direct raises are 4+ fits; delayed raises are 3+ support.  Example:  1-1-1NT

A rebid of the first suit, followed by a new suit suggests six of the first suit.  Example: 1-1-1.

Responder has choices with balanced hands.  Example: 1-1-1


4th-Bid Transfers — Minimal Structure

This minimal version is easy to implement and easy to remember.  Even in its simplest form, the 4th-Bid Transfer is more robust and flexible than other published methods.

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Notes / Memory Aids

Transfers apply up to 1 bid below the 3-level of the highest-ranking bid suit bid by your side. (example: 3 if spades have been bid)

With ordinary hands opener always accepts a 'transfer' unless he is too strong to have partner pass, with two exceptions:

All game tries begin with 2 (unpassed hand), excepting the 3-level jump rebids with a long suit.

Conversely, 2 always is a game try, excepting a possible signoff in 2.

Direct raises by responder tend to be 4+ support; delayed raises tend to be 3-card support.

System is on irrespective of interference or number of bids made, as long as the 2 function is available.

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